I'm Convinced My First Favorite Game of 2026.
Following my time with more than 200 fresh titles this year, It's time to turning the page on 2025. My best-of compilation is live, and I am at peace with the concluding selections, even knowing numerous stellar titles probably slipped by the wayside. Now, there's plan is to other than unwind, take a short break, and perhaps take a refreshing hike in the— ah crap, found another brilliant title. There go my peaceful respite!
A Premature Front-Runner Appears
With my laid-back sessions, often set aside for a few oddball curiosities, I've encountered what might become my initial top game of 2026. Sol Cesto is an unusual procedural dungeon crawler for Windows PC that reimagines a classic labyrinth explorer into a chance-driven game of significant risk risk and reward. Take this as a preview for the in-the-know: If you take pride being aware of a game before it hits the mainstream, test out Sol Cesto so you can burn a spot in your indie credit card.
A Calculated Genre Subversion
Sol Cesto is a strategy-focused dungeon crawler that's different from everything I've previously experienced. The premise is that you need to explore a dungeon, going down level by level in search of the sun, which has vanished from this mythical realm. When you play, that makes for some familiar roguelike structure. Choose an adventurer who has parameters and powers, clear floor after floor of monsters, acquire some stat improvements (in the form of teeth), and defeat a few area guardians. Simple enough!
The Distinctive Core Mechanic
The method by which you effectively complete a dungeon room, though. Whenever you begin a fresh level, you're shown a four-by-four matrix of boxes. Each square either contains a monster, a loot box, a trap, or a healing strawberry. To proceed, you choose on one of the four rows, but the exact space you land in is up to chance.
You may face a row with multiple foes, a strawberry, and a reward box in it. You begin with a one-in-four probability of landing on a specific tile in a row.
Then, you'll probabilities change. The question becomes: Do you take the risk, or do you opt on a alternative option first and try to make less risky choices early? That's the risk-reward dynamic on display in Sol Cesto, and it's absorbing once you get a feel for it.
Shaping the Odds
The meta-layer is that your probabilities can be influenced through a run by gathering teeth that change what things you're drawn toward. For example, you could acquire a perk that will decrease your odds of hitting a trap, but will similarly reduce the odds of getting a treasure chest too.
- Crafting a loadout is about manipulating math to the utmost to have a better shot at selecting the optimal square.
- In one run, I invested my power boosts toward brute force and chose every teeth possible that would increase my odds of being drawn to monsters of that variety.
- On a different attempt, I developed my adventurer around loot caches and combined that with a perk that would reduce the power of surrounding monsters whenever I claimed a reward.
The customization choices are somewhat constrained, but there's enough to work with to enable you to influence probabilities according to your strategy.
A Persistent Risk
Unsurprisingly, it's still a game of chance. There remains the chance that you have a likely outcome to land on the square you want but wind up hitting a foe that would eliminate your remaining life. Each click is a gamble, so there's a constant tension as you clear a floor out and decide when to press onward or when to move on to the following level rather than pushing your luck.
Items like enemy-killing bombs help cut down the chance, similar to some character abilities. One hero's special power, powered up by clearing four squares, enables you to click on a vertical column instead of a horizontal row during that action. By employing this move wisely, you can save that move for an optimal time to sidestep a dangerous choice. There's a shocking amount of nuance in the basic action of clicking.
The Road to 1.0
Sol Cesto is still in development, and it has a final update planned until the full version is launched. An additional hero and a additional end-level foe are scheduled to arrive sometime in January. The full launch likely won't be much later, but the creators haven't committed to a concrete launch day yet.
A Parting Thought
No matter when the complete game arrives, you might want to put Sol Cesto on your wishlist. I have been thoroughly captivated with it, discovering its hidden nuances and banking my earned gold every session to reveal a continuous trickle of permanent unlocks, featuring new characters and items purchasable while playing. I still haven't found the deepest level, and I get the feeling I will remain attempting that goal when 1.0 finally hits. Count me in for the complete journey.